Website launch and first public presence
Today we pushed the first version of the Rensekai Chronicles Online website live on rensekaionline.com. This marks the beginning of a public-facing presence for the project under the Spiderbyte Studios banner.
The site is a simple static build deployed automatically via GitHub Actions whenever
the website/ folder is updated. No frameworks, no build step, just
HTML + CSS + JS served through GitHub Pages.
Current game state at time of launch
- Dedicated UDP server, launcher, and client are functional in pre-alpha.
- SQLite-first persistence is live with JSON shadow writes as a safety net.
- Core login, progression, and combat loops are running.
- All critical (P0) reliability fixes have been completed.
- Custom shader pipeline is in place for visual polish.
Next priority is expanding content depth and preparing for the first closed testing wave.